引用第2樓athrun於2009-05-30 20:50發表的 :
小畫家改大幅圖,加利用x,y,w,h,zwidth這些基本東西
我把圖↘轉了,但效果卻.......
但我想把效果弄到這樣
像冰火佬的橫長波一樣
而"julian_ball2.dat"就......
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<bmp_begin>
file(0-7): sprite\sys\julian_ball2.bmp w: 109 h: 99 row: 4 col: 2
file(8-11): sprite\sys\julian_col.bmp w: 199 h: 404 row: 4 col: 1
file(12-15): sprite\sys\julian_col2.bmp w: 159 h: 404 row: 4 col: 1
file(16-30): sprite\sys\julian_exp.bmp w: 159 h: 159 row: 5 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 0 state: 3006 wait: 1 next: 1 dvx: 18 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 6 hit_d: 2 hit_j: 0
itr:
kind: 0 x: -16 y: 8 w: 122 h: 85 dvx: 30 fall: 70 vrest: 15 bdefend: 100 injury: 75
itr_end:
bdy:
kind: 0 x: -16 y: 8 w: 122 h: 85
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3006 wait: 1 next: 999 dvx: 18 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 6 hit_d: 3 hit_j: 0
itr:
kind: 0 x: -16 y: 8 w: 122 h: 85 dvx: 30 fall: 70 vrest: 15 bdefend: 100 injury: 75
itr_end:
bdy:
kind: 0 x: -16 y: 8 w: 122 h: 85
bdy_end:
<frame_end>
<frame> 2 flying
pic: 0 state: 3000 wait: 1 next: 3 dvx: 18 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 25 hit_d: 2 hit_j: 0
itr:
kind: 0 x: -16 y: 8 w: 122 h: 85 dvx: 30 fall: 70 vrest: 15 bdefend: 100 injury: 75
itr_end:
bdy:
kind: 0 x: -16 y: 8 w: 122 h: 85
bdy_end:
<frame_end>
<frame> 3 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 18 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 25 hit_d: 3 hit_j: 0
itr:
kind: 0 x: -16 y: 8 w: 122 h: 85 dvx: 30 fall: 70 vrest: 15 bdefend: 100 injury: 75
itr_end:
bdy:
kind: 0 x: -16 y: 8 w: 122 h: 85
bdy_end:
<frame_end>
<frame> 10 explosion
sound: data\089.wav
pic: 16 state: 18 wait: 1 next: 111 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 103 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 11 hiting
pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 explosion
sound: data\089.wav
pic: 16 state: 18 wait: 1 next: 111 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 103 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 21 hit
pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 explosion
sound: data\089.wav
pic: 16 state: 18 wait: 1 next: 111 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 103 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 31 rebounding
pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 32 rebounding
pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 49 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 40 col
pic: 8 state: 15 wait: 3 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\089.wav
itr:
kind: 0 x: 184 y: 37 w: 180 h: 405 dvx: -40 dvy: -4 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 41 col
pic: 9 state: 15 wait: 2 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
itr:
kind: 0 x: 184 y: 37 w: 180 h: 405 dvx: -40 dvy: -4 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 42 col
pic: 10 state: 15 wait: 2 next: 43 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 184 y: 37 w: 180 h: 405 dvx: -40 dvy: -4 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 43 col
pic: 9 state: 15 wait: 2 next: 44 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 184 y: 37 w: 180 h: 405 dvx: -40 dvy: -4 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 44 col
pic: 10 state: 15 wait: 2 next: 45 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 184 y: 37 w: 180 h: 405 dvx: -40 dvy: -4 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 45 col
pic: 11 state: 15 wait: 2 next: 46 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 184 y: 37 w: 180 h: 405 dvx: -40 dvy: -4 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 46 col
pic: 10 state: 15 wait: 2 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 184 y: 37 w: 180 h: 405 dvx: -40 dvy: -4 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 47 col
pic: 11 state: 15 wait: 1 next: 48 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 184 y: 37 w: 180 h: 405 dvx: -40 dvy: -4 fall: 70 vrest: 30 bdefend: 100 injury: 135 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 48 col
pic: 12 state: 15 wait: 2 next: 49 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 49 col
pic: 13 state: 15 wait: 1 next: 50 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 50 col
pic: 14 state: 15 wait: 1 next: 51 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 51 col
pic: 15 state: 15 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 80 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 110 explosion
sound: data\089.wav
pic: 16 state: 18 wait: 1 next: 111 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 103 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 111 explosion
sound: data\071.wav
pic: 17 state: 18 wait: 1 next: 112 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 103 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 20 y: 16 w: 122 h: 135 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 112 explosion
pic: 18 state: 18 wait: 1 next: 113 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 103 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 113 explosion
pic: 19 state: 18 wait: 1 next: 114 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 103 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 7 y: 16 w: 146 h: 132 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 114 explosion
pic: 20 state: 18 wait: 1 next: 115 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 105 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 13 y: 13 w: 137 h: 132 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 115 explosion
pic: 21 state: 18 wait: 1 next: 116 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 110 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 7 y: 14 w: 145 h: 117 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 116 explosion
pic: 22 state: 18 wait: 1 next: 117 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 112 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 117 explosion
pic: 23 state: 18 wait: 1 next: 118 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 119 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: -12 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37
effect: 23
itr_end:
<frame_end>
<frame> 118 explosion
pic: 24 state: 18 wait: 1 next: 119 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 126 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 119 explosion
pic: 25 state: 18 wait: 1 next: 120 dvx: 0 dvy: 0 dvz: 0 centerx: 78 centery: 132 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 120 explosion
pic: 26 state: 18 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 76 centery: 127 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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↑一點血也扣不到......
我真一點也不會用x,y,w,h,zwidth orz