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[改檔問題]我想幫邪鬼整新招,幫幫手/_\ [複製鏈接]

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離線宇宙飛龍
 
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只看樓主 倒序閱讀 使用道具 樓主   發表於: 2009-05-30
我想幫邪鬼整好似zx+↑咁大的橫向長波

點整?點set?     orz
離線最強武者

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只看該作者 1樓  發表於: 2009-05-30
自己學啦,而家網上面咁多改檔教學,呢個區置頂都有啦
離線athrun
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只看該作者 2樓  發表於: 2009-05-30
小畫家改大幅圖,加利用x,y,w,h,zwidth這些基本東西
離線+_+
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只看該作者 3樓  發表於: 2009-05-30
幫手只係俾意見你同睇下有無錯script~
但係始終你自己改..
...
離線athrun
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只看該作者 4樓  發表於: 2009-05-30
其實類R的作品,抄不抄也是差不多,反正弄只是基本打字和抄寫練習而已
離線宇宙飛龍
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只看該作者 5樓  發表於: 2009-05-31
引用第2樓athrun於2009-05-30 20:50發表的  :
小畫家改大幅圖,加利用x,y,w,h,zwidth這些基本東西

我把圖↘轉了,但效果卻.......

但我想把效果弄到這樣 像冰火佬的橫長波一樣

而"julian_ball2.dat"就......

---------------------------------------------


<bmp_begin>
file(0-7): sprite\sys\julian_ball2.bmp  w: 109  h: 99  row: 4  col: 2    
file(8-11): sprite\sys\julian_col.bmp  w: 199  h: 404  row: 4  col: 1
file(12-15): sprite\sys\julian_col2.bmp  w: 159  h: 404  row: 4  col: 1
file(16-30): sprite\sys\julian_exp.bmp  w: 159  h: 159  row: 5  col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav

<bmp_end>

<frame> 0 flying
   pic: 0  state: 3006  wait: 1  next: 1  dvx: 18  dvy: 0  dvz: 0  centerx: 50  centery: 49   hit_a: 6  hit_d: 2  hit_j: 0
   itr:
      kind: 0  x: -16  y: 8  w: 122  h: 85  dvx: 30  fall: 70  vrest: 15  bdefend: 100  injury: 75  
   itr_end:
   bdy:
      kind: 0  x: -16  y: 8  w: 122  h: 85
   bdy_end:
<frame_end>

<frame> 1 flying
   pic: 1  state: 3006  wait: 1  next: 999  dvx: 18  dvy: 0  dvz: 0  centerx: 50  centery: 49   hit_a: 6  hit_d: 3  hit_j: 0
   itr:
      kind: 0  x: -16  y: 8  w: 122  h: 85  dvx: 30  fall: 70  vrest: 15  bdefend: 100  injury: 75  
   itr_end:
   bdy:
      kind: 0  x: -16  y: 8  w: 122  h: 85
   bdy_end:
<frame_end>

<frame> 2 flying
   pic: 0  state: 3000  wait: 1  next: 3  dvx: 18  dvy: 0  dvz: 0  centerx: 50  centery: 49   hit_a: 25  hit_d: 2  hit_j: 0
   itr:
      kind: 0  x: -16  y: 8  w: 122  h: 85  dvx: 30  fall: 70  vrest: 15  bdefend: 100  injury: 75  
   itr_end:
   bdy:
      kind: 0  x: -16  y: 8  w: 122  h: 85
   bdy_end:
<frame_end>

<frame> 3 flying
   pic: 1  state: 3000  wait: 1  next: 2  dvx: 18  dvy: 0  dvz: 0  centerx: 50  centery: 49   hit_a: 25  hit_d: 3  hit_j: 0
   itr:
      kind: 0  x: -16  y: 8  w: 122  h: 85  dvx: 30  fall: 70  vrest: 15  bdefend: 100  injury: 75  
   itr_end:
   bdy:
      kind: 0  x: -16  y: 8  w: 122  h: 85
   bdy_end:
<frame_end>


<frame> 10 explosion
sound: data\089.wav    
   pic: 16  state: 18  wait: 1  next: 111  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 23  y: 36  w: 112  h: 110  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>


<frame> 11 hiting
   pic: 5  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 12 hiting
   pic: 6  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 13 hiting
   pic: 7  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 20 explosion
sound: data\089.wav  
   pic: 16  state: 18  wait: 1  next: 111  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 23  y: 36  w: 112  h: 110  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 21 hit
   pic: 5  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 22 hit
   pic: 6  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 23 hit
   pic: 7  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 30 explosion
sound: data\089.wav    
   pic: 16  state: 18  wait: 1  next: 111  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 23  y: 36  w: 112  h: 110  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>


<frame> 31 rebounding
   pic: 5  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 32 rebounding
   pic: 6  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 33 rebounding
   pic: 7  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 49  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 40 col
   pic: 8  state: 15  wait: 3  next: 41  dvx: 0  dvy: 0  dvz: 0  centerx: 100  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\089.wav
   itr:
      kind: 0  x: 184  y: 37  w: 180  h: 405  dvx: -40  dvy: -4  fall: 70  vrest: 30  bdefend: 100  injury: 135  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 41 col
   pic: 9  state: 15  wait: 2  next: 42  dvx: 0  dvy: 0  dvz: 0  centerx: 100  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\071.wav
   itr:
      kind: 0  x: 184  y: 37  w: 180  h: 405  dvx: -40  dvy: -4  fall: 70  vrest: 30  bdefend: 100  injury: 135  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 42 col
   pic: 10  state: 15  wait: 2  next: 43  dvx: 0  dvy: 0  dvz: 0  centerx: 100  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 184  y: 37  w: 180  h: 405  dvx: -40  dvy: -4  fall: 70  vrest: 30  bdefend: 100  injury: 135  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 43 col
   pic: 9  state: 15  wait: 2  next: 44  dvx: 0  dvy: 0  dvz: 0  centerx: 100  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 184  y: 37  w: 180  h: 405  dvx: -40  dvy: -4  fall: 70  vrest: 30  bdefend: 100  injury: 135  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 44 col
   pic: 10  state: 15  wait: 2  next: 45  dvx: 0  dvy: 0  dvz: 0  centerx: 100  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 184  y: 37  w: 180  h: 405  dvx: -40  dvy: -4  fall: 70  vrest: 30  bdefend: 100  injury: 135  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 45 col
   pic: 11  state: 15  wait: 2  next: 46  dvx: 0  dvy: 0  dvz: 0  centerx: 100  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 184  y: 37  w: 180  h: 405  dvx: -40  dvy: -4  fall: 70  vrest: 30  bdefend: 100  injury: 135  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 46 col
   pic: 10  state: 15  wait: 2  next: 47  dvx: 0  dvy: 0  dvz: 0  centerx: 100  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 184  y: 37  w: 180  h: 405  dvx: -40  dvy: -4  fall: 70  vrest: 30  bdefend: 100  injury: 135  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 47 col
   pic: 11  state: 15  wait: 1  next: 48  dvx: 0  dvy: 0  dvz: 0  centerx: 100  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 184  y: 37  w: 180  h: 405  dvx: -40  dvy: -4  fall: 70  vrest: 30  bdefend: 100  injury: 135  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 48 col
   pic: 12  state: 15  wait: 2  next: 49  dvx: 0  dvy: 0  dvz: 0  centerx: 80  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 49 col
   pic: 13  state: 15  wait: 1  next: 50  dvx: 0  dvy: 0  dvz: 0  centerx: 80  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 50 col
   pic: 14  state: 15  wait: 1  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 80  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 51 col
   pic: 15  state: 15  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 80  centery: 390  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>


<frame> 110 explosion
sound: data\089.wav  
   pic: 16  state: 18  wait: 1  next: 111  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 23  y: 36  w: 112  h: 110  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 111 explosion
sound: data\071.wav
   pic: 17  state: 18  wait: 1  next: 112  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 20  y: 16  w: 122  h: 135  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 112 explosion
   pic: 18  state: 18  wait: 1  next: 113  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 19  y: 18  w: 127  h: 131  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 113 explosion
   pic: 19  state: 18  wait: 1  next: 114  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 103 hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 7  y: 16  w: 146  h: 132  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 114 explosion
   pic: 20  state: 18  wait: 1  next: 115  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 105  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 13  y: 13  w: 137  h: 132  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 115 explosion
   pic: 21  state: 18  wait: 1  next: 116  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 110  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 7  y: 14  w: 145  h: 117  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 116 explosion
   pic: 22  state: 18  wait: 1  next: 117  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 112  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 15  y: 6  w: 128  h: 123  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 117 explosion
   pic: 23  state: 18  wait: 1  next: 118  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 119  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 15  y: 6  w: 128  h: 123  dvx: -12  dvy: -18  fall: 70  vrest: 300  bdefend: 16  injury: 75  zwidth: 37  
      effect: 23  
   itr_end:
<frame_end>

<frame> 118 explosion
   pic: 24  state: 18  wait: 1  next: 119  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 126  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 119 explosion
   pic: 25  state: 18  wait: 1  next: 120  dvx: 0  dvy: 0  dvz: 0  centerx: 78  centery: 132  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 120 explosion
   pic: 26  state: 18  wait: 1  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 76  centery: 127  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>






----------------------------------------------

↑一點血也扣不到......

我真一點也不會用x,y,w,h,zwidth             orz
離線athrun
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只看該作者 6樓  發表於: 2009-06-01
你要這樣轉
首先: row和col的數目經已倒轉了,連x,y,centerx,y值也是
之後當然要改範圍了,itr的x,y,w,h
怎麼你不覺得邪鬼這樣站很怪嗎?可以弄掉的
而且這個,R-LF2便有了,根本你可以拆檔來改
註: 拆R-LF2檔需要小方法
[ athrun在2009-06-01 14:54重新編輯此帖 ]
離線mingtsan
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只看該作者 7樓  發表於: 2009-06-01
出問題的地方
1) file(0-7): sprite\sys\julian_ball2.bmp w: 109 h: 99 row: 4 col: 2

改好後樣子上會冇問題,但係對位會唔啱

2) pic: 10 state: 15 wait: 2 next: 47 dvx: 0 dvy: 0 dvz: 0 centerx: 100 centery: 390 hit_a: 0 hit_d: 0 hit_j: 0

改埋point 2 就 perfect
離線tinwaichoi
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只看該作者 8樓  發表於: 2009-06-12

你想幫邪鬼整新招我送個圖比你


比個完成品你看看 ,唔好見怪
[ tinwaichoi在2009-06-12 10:06重新編輯此帖 ]

離線廁所為上

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只看該作者 9樓  發表於: 2009-06-12
引用第8樓tinwaichoi於2009-06-12 09:58發表的  :

你想幫邪鬼整新招我送個圖比你
比個完成品你看看 ,唔好見怪
.......

白帝條龍?
離線tinwaichoi
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只看該作者 10樓  發表於: 2009-06-12
引用第9樓廁所為上於2009-06-12 10:57發表的  :
白帝條龍?




不是白帝條龍,條龍只係我的 實驗品2

但重點不是我條龍............

離線athrun
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只看該作者 11樓  發表於: 2009-06-12
這條龍最適合做闖關陷阱
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