啊...不用了,已經解決了...
痾...
我用的是2.0版LF2,
想將惡魔樂章的範圍過大...
參考了一下Kate的做法,
成功了~
但是我後來想再做一招惡魔樂章的強化版,
所以直接複製了Kate的樂章(因為音效不一樣...)
我也順便把Kate的音效複製的,
但是不知道為甚麼,
當遊戲載入到Henry的時候跳出一個訊息...
"Could not Descend into wave File"
之後本人Kate樂章的部分刪除並重新使用原本的樂章,
可是問題卻依然存在...
強化版樂章是先由Henry的D>A:
<frame> 235 blastpush
pic: 135 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Uj: 291 mp: 80
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 236 blastpush
pic: 136 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Uj: 291
sound: data\096.wav
wpoint:
kind: 1 x: 40 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 237 blastpush
pic: 137 state: 3 wait: 1 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Uj: 291
wpoint:
kind: 1 x: 41 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 238 blastpush
pic: 138 state: 400 wait: 1 next: 239 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 28 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 239 blastpush
pic: 139 state: 3 wait: 1 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
opoint:
kind: 1 x: 83 y: 44 action: 20 dvx: -5 dvy: 0 oid: 204 facing: 1
opoint_end:
wpoint:
kind: 1 x: 28 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 23 y: 14 w: 35 h: 64
bdy_end:
bdy:
kind: 0 x: 13 y: 43 w: 39 h: 19
bdy_end:
<frame_end>
<frame> 240 blastpush
pic: 139 state: 3 wait: 2 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 73 y: 44 action: 0 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
wpoint:
kind: 1 x: 30 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 241 blastpush
pic: 129 state: 3 wait: 2 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 29 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 242 blastpush
pic: 119 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 291 fluteMAXxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
pic: 140 state: 3 wait: 8 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 349 mp: 150
sound: data\056.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 349 flute - Kate
pic: 140 state: 3 wait: 0 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 5050
sound: data\057.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40
itr_end:
itr:
kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40
itr_end:
itr:
kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40
itr_end:
itr:
kind: 11 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40
itr_end:
<frame_end>
<frame> 350 flute
pic: 140 state: 3 wait: 26 next: 351 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\801.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40
itr_end:
itr:
kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40
itr_end:
itr:
kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40
itr_end:
itr:
kind: 11 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40
itr_end:
<frame_end>
<frame> 351 flute
pic: 141 state: 3 wait: 15 next: 352 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 352 flute
pic: 142 state: 3 wait: 50 next: 353 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\101.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 353 flute
pic: 143 state: 3 wait: 26 next: 354 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\057.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 354 flute
pic: 140 state: 3 wait: 15 next: 355 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 355 flute
pic: 141 state: 3 wait: 50 next: 356 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\056.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 356 flute
pic: 140 state: 3 wait: 26 next: 357 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\057.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 357 flute
pic: 141 state: 3 wait: 15 next: 358 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 358 flute
pic: 142 state: 3 wait: 50 next: 359 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\101.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 359 flute
pic: 143 state: 3 wait: 26 next: 360 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\057.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 360 flute
pic: 140 state: 3 wait: 15 next: 361 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
bdy:
kind: 0 x: 22 y: 8 w: 36 h: 73
bdy_end:
<frame_end>
<frame> 361 flute
pic: 141 state: 3 wait: 50 next: 368 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\056.wav
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
<frame_end>
<frame> 368 flute
pic: 141 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
itr:
kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100
itr_end:
wpoint:
kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
痾...
這裡的是原先使用Kate版的,
後來有決定先這麼做,
但是就是無法克服這個問題...
現在本人也無法確定是否是惡魔樂章的問題...
因為也可能是遊戲的某個檔案出問題...
但是本人實在是找不出問題出現在哪理啊!
所以想請各位大大幫忙一下,拜託了...謝謝
)