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角色變大的問題
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ivz
2011-05-17 19:24
角色變大的問題
想問一下,
我隻人變左大隻, 想佢
執唔到野,
跳唔到
DASH唔到
應該點改
我已經DEL左DASH, JUMP,之類既DATA
但都係執到野, 而且一執就掉唔走,
求教
ivz
2011-05-17 20:56
開放一下我隻角色既DATA (PS 我角色不是人, 是船)
<bmp_begin>
name: 蒸汽動力戰列艦
head: sprite\sys\battleship_f.bmp
small: sprite\sys\battleship_s.bmp
file(0-0): sprite\sys\battleship_0.bmp w: 210 h: 102 row: 1 col: 1
walking_frame_rate 3
walking_speed 2.000000
walking_speedz 2.000000
running_frame_rate 3
running_speed 18.000000
running_speedz 1.300000
<bmp_end>
<frame> 0 standing
pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 1 standing
pic: 0 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 2 standing
pic: 0 state: 0 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 3 standing
pic: 0 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 5 walking
pic: 0 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 1 x: 105 y: 51 w: 105 h: 51
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 6 walking
pic: 0 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 1 x: 105 y: 51 w: 105 h: 51
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 7 walking
pic: 0 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 1 x: 105 y: 51 w: 105 h: 51
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 8 walking
pic: 0 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 1 x: 105 y: 51 w: 105 h: 51
catchingact: 120 120 caughtact: 130 130
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 9 running
pic: 0 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\003.wav
itr:
kind: 0 x: 105 y: 51 w: 105 h: 51 dvx: 30 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 75
itr_end:
<frame_end>
<frame> 10 running
pic: 0 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 105 y: 51 w: 105 h: 51 dvx: 30 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 75
itr_end:
<frame_end>
<frame> 11 running
pic: 0 state: 2 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\004.wav
itr:
kind: 0 x: 105 y: 51 w: 105 h: 51 dvx: 30 dvy: -6 fall: 70 vrest: 10 bdefend: 60 injury: 75
itr_end:
<frame_end>
<frame> 60 punch
pic: 0 state: 3 wait: 3 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0 mp: 1
itr:
kind: 2 x: 105 y: 51 w: 105 h: 51 vrest: 1
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 61 punch
pic: 0 state: 3 wait: 2 next: 62 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 62 punch
pic: 0 state: 3 wait: 1 next: 63 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 210 y: 79 action: 0 dvx: 19 dvy: 0 oid: 232 facing: 0
opoint_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 63 punch
pic: 0 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 64 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 64 punch
pic: 0 state: 3 wait: 2 next: 66 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0 mp: 1
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 65 punch
pic: 0 state: 3 wait: 3 next: 61 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0 mp: 1
itr:
kind: 2 x: 105 y: 51 w: 105 h: 51 vrest: 1
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 66 punch
pic: 0 state: 3 wait: 3 next: 67 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 210 y: 79 action: 0 dvx: 18 dvy: 0 oid: 232 facing: 0
opoint_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 67 punch
pic: 0 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 68 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 68 punch
pic: 0 state: 3 wait: 2 next: 69 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0 mp: 1
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 69 punch
pic: 0 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 210 y: 79 action: 0 dvx: 17 dvy: 0 oid: 232 facing: 30
opoint_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 70 super_punch
pic: 0 state: 3 wait: 3 next: 71 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 71 super_punch
pic: 0 state: 3 wait: 2 next: 72 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 72 super_punch
pic: 0 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
itr:
kind: 0 x: 105 y: 51 w: 105 h: 51 dvx: 5 dvy: -12 fall: 70 arest: 15 bdefend: 60 injury: 50
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
opoint:
kind: 1 x: 210 y: 79 action: 0 dvx: 17 dvy: 0 oid: 232 facing: 50
opoint_end:
<frame_end>
<frame> 110 defend
pic: 0 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 111 defend
pic: 0 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 200 ice
pic: 0 state: 15 wait: 0 next: 201 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 201 ice
pic: 0 state: 13 wait: 0 next: 202 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 202 ice
pic: 0 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 203 fire
pic: 0 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
itr:
kind: 0 x: 105 y: 51 w: 105 h: 51 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
<frame_end>
<frame> 204 fire
pic: 0 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
itr:
kind: 0 x: 105 y: 51 w: 105 h: 51 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
<frame_end>
<frame> 205 fire
pic: 0 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
itr:
kind: 0 x: 105 y: 51 w: 105 h: 51 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
<frame_end>
<frame> 206 fire
pic: 0 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
itr:
kind: 0 x: 105 y: 51 w: 105 h: 51 dvx: -6 dvy: -6 fall: 70 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
<frame_end>
<frame> 218 stop_running
pic: 0 state: 15 wait: 5 next: 999 dvx: 1 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\009.wav
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 220 injured
pic: 0 state: 11 wait: 1 next: 221 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 221 injured
pic: 0 state: 11 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 222 injured
pic: 0 state: 11 wait: 1 next: 223 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 223 injured
pic: 0 state: 11 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 224 injured
pic: 0 state: 11 wait: 1 next: 225 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 225 injured
pic: 0 state: 11 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 226 injured
pic: 0 state: 16 wait: 1 next: 227 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 227 injured
pic: 0 state: 16 wait: 0 next: 228 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 228 injured
pic: 0 state: 16 wait: 1 next: 229 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 229 injured
pic: 0 state: 16 wait: 0 next: 999 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 105 y: 51 w: 105 h: 51
bdy_end:
<frame_end>
<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 105 centery: 102 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
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角色變大的問題
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