聖rawrence |
2011-12-31 17:17 |
關於Henry的惡魔樂章...(已經自行解決)
啊...不用了,已經解決了... 痾... 我用的是2.0版LF2, 想將惡魔樂章的範圍過大... 參考了一下Kate的做法, 成功了~ 但是我後來想再做一招惡魔樂章的強化版, 所以直接複製了Kate的樂章(因為音效不一樣...) 我也順便把Kate的音效複製的, 但是不知道為甚麼, 當遊戲載入到Henry的時候跳出一個訊息... "Could not Descend into wave File" 之後本人Kate樂章的部分刪除並重新使用原本的樂章, 可是問題卻依然存在... 強化版樂章是先由Henry的D>A: <frame> 235 blastpush pic: 135 state: 3 wait: 1 next: 236 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Uj: 291 mp: 80 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 14 w: 35 h: 64 bdy_end: bdy: kind: 0 x: 13 y: 43 w: 39 h: 19 bdy_end: <frame_end> <frame> 236 blastpush pic: 136 state: 3 wait: 1 next: 237 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Uj: 291 sound: data\096.wav wpoint: kind: 1 x: 40 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 14 w: 35 h: 64 bdy_end: bdy: kind: 0 x: 13 y: 43 w: 39 h: 19 bdy_end: <frame_end> <frame> 237 blastpush pic: 137 state: 3 wait: 1 next: 238 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Uj: 291 wpoint: kind: 1 x: 41 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 14 w: 35 h: 64 bdy_end: bdy: kind: 0 x: 13 y: 43 w: 39 h: 19 bdy_end: <frame_end> <frame> 238 blastpush pic: 138 state: 400 wait: 1 next: 239 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 28 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 14 w: 35 h: 64 bdy_end: bdy: kind: 0 x: 13 y: 43 w: 39 h: 19 bdy_end: <frame_end> <frame> 239 blastpush pic: 139 state: 3 wait: 1 next: 240 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\020.wav opoint: kind: 1 x: 83 y: 44 action: 20 dvx: -5 dvy: 0 oid: 204 facing: 1 opoint_end: wpoint: kind: 1 x: 28 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 23 y: 14 w: 35 h: 64 bdy_end: bdy: kind: 0 x: 13 y: 43 w: 39 h: 19 bdy_end: <frame_end> <frame> 240 blastpush pic: 139 state: 3 wait: 2 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 73 y: 44 action: 0 dvx: 0 dvy: 0 oid: 204 facing: 0 opoint_end: wpoint: kind: 1 x: 30 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 241 blastpush pic: 129 state: 3 wait: 2 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 29 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 242 blastpush pic: 119 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 21 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 47 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 291 fluteMAXxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx pic: 140 state: 3 wait: 8 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 349 mp: 150 sound: data\056.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end>
<frame> 349 flute - Kate pic: 140 state: 3 wait: 0 next: 350 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 5050 sound: data\057.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40 itr_end: itr: kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40 itr_end: itr: kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40 itr_end: itr: kind: 11 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40 itr_end: <frame_end>
<frame> 350 flute pic: 140 state: 3 wait: 26 next: 351 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\801.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40 itr_end: itr: kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40 itr_end: itr: kind: 10 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40 itr_end: itr: kind: 11 x: 0 y: -90 w: 200 h: 400 vrest: 1 injury: 1 zwidth: 40 itr_end: <frame_end>
<frame> 351 flute pic: 141 state: 3 wait: 15 next: 352 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 352 flute pic: 142 state: 3 wait: 50 next: 353 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\101.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 353 flute
pic: 143 state: 3 wait: 26 next: 354 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\057.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 354 flute pic: 140 state: 3 wait: 15 next: 355 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 355 flute pic: 141 state: 3 wait: 50 next: 356 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\056.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 356 flute pic: 140 state: 3 wait: 26 next: 357 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\057.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 357 flute pic: 141 state: 3 wait: 15 next: 358 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 358 flute pic: 142 state: 3 wait: 50 next: 359 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\101.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 359 flute pic: 143 state: 3 wait: 26 next: 360 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\057.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 360 flute pic: 140 state: 3 wait: 15 next: 361 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: bdy: kind: 0 x: 22 y: 8 w: 36 h: 73 bdy_end: <frame_end>
<frame> 361 flute pic: 141 state: 3 wait: 50 next: 368 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\056.wav wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: <frame_end>
<frame> 368 flute pic: 141 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 10 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: itr: kind: 11 x: -400 y: -90 w: 800 h: 400 vrest: 1 injury: 1 zwidth: 100 itr_end: wpoint: kind: 1 x: 39 y: 48 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> 痾... 這裡的是原先使用Kate版的, 後來有決定先這麼做, 但是就是無法克服這個問題... 現在本人也無法確定是否是惡魔樂章的問題... 因為也可能是遊戲的某個檔案出問題... 但是本人實在是找不出問題出現在哪理啊! 所以想請各位大大幫忙一下,拜託了...謝謝 )
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