此系統可以令某角色啟動第二種的攻擊方式
我以小T作一個例子:
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<frame> 260 Template_punch2
pic: 999 state: 3005 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 261 Template_punch2
pic: 999 state: 3005 wait: 0 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: -10000 y: 70000 w: 10000 h: 100 vrest: 7 zwidth: 10000
catchingact: 262 262 caughtact: ??? ???
itr_end:
bdy:
kind: 0 x: -1000 y: 50000 w: 1000 h: 200
bdy_end:<frame_end>
<frame> 262 Template_punch2
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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<frame> 60 punch
pic: 10 state: 3 wait: 2 next: 61 dvx: 1 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1
itr_end:
bdy:
kind: 0 x: 30 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 23 y: 35 w: 37 h: 24
bdy_end:
bdy:
kind: 0 x: 23 y: 70000 w: 37 h: 100
bdy_end:<frame_end>
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<frame> 270 Template_punch2_Dismiss
pic: 999 state: 3005 wait: 10 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: -1000 y: 50000 w: 1000 h: 200 vrest: 7 zwidth: 10000
catchingact: 270 270 caughtact: 262 262
itr_end:
<frame_end>
<frame> 271 Template_punch2_Dismiss
pic: 999 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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紅色:負責啟動小T的攻擊模式2的bdy藍色:負責解除小T的攻擊模式2的bdy缺點:
假如玩家A的小T啟動攻擊模式2的FRAME...玩家B的小T可以不使用啟動攻擊模式2的FRAME來
使用攻擊模式2...
P.S.大家不妨可以試一試=_______=
[ 牙翼在2007-09-22 21:03重新編輯此帖 ]